Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Wednesday, April 15, 2015

Fast Furious Showdown Download Free Offline PC Game Full Version Free


Genre : Racing, Action
Platform : PC
Language : English
Size : 1.69 GB


Minimum System Requirements

OS: Windows XP/Vista/7
Processor: Intel Core 2 Duo 2.6 GHz or AMD Phenom X3 8750
RAM: 2 Gb
Video Memory: 512 MB
Video Card: GeForce 8800 GT series or ATI Radeon HD 4850
Sound Card: DirectX Compatible
DirectX: 9.0c
Hard Drive: 2 Gb free



Click On Below Link To Download

Fast & Furious: Showdown Full Version PC Game Free Download



Screenshots









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Pac Man Museum Download Free Offline PC Game Full Version


Genre : Action, Advneture
Platform : PC
Language : English
Size : 414 MB


Minimum System Requirements

OS: Windows Vista/7/8
Processor: INTEL 2.4 GHz Dual Core
RAM: 2 GB
Video Memory: 512 MB
Sound Card: DirectX Compatible
DirectX: 9.0c
Hard Drive: 1 GB free

Recommended System Requirements

OS: Windows Vista/7/8
Processor: INTEL 3.0 GHz Dual Core
RAM: 3 GB
Video Memory: 512 MB
Sound Card: DirectX Compatible
DirectX: 9.0c
Hard Drive: 1 GB free


Click On Below Link To Download

Pac-Man Museum Full Version PC Game Free Download






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MUD FIM Motocross World Championship Download Free Offline PC Game



Genre : Racing
Platform :  PC
Language : English
Size : 2.37 Gb



Minimum

OS: Windows XP SP2, WindowsVista or Windows 7
Processor: Intel 2.4 GHz or similar.
Memory: 1 GB RAM
Graphics: NVIDIA Geforce 8800 GT, AMD Radeon  HD 3870 or higher (it must be able to manage Pixel Shader 3.0) with at least 512MB of display memory.
DirectX: 9.0c
Hard Drive: 4 GB HD space

Recommended

OS: Windows XP SP2, Windows Vista or Windows 7
Processor: Intel Core 2 Duo / AMD Athlon 64 X2 or higher.
Memory: 2 GB RAM
Graphics: NVIDIA GeForce 9000 series or higher, AMD Radeon HD4000 series or higher (it must be able to manage Pixel Shader 3.0) with at least 512MB of display memory.
DirectX: 9.0c
Hard Drive: 4 GB HD space


Click On Below Link To Download

MUD: FIM Motocross World Championship Full Version PC Game Free Download



Screenshots









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Tuesday, April 7, 2015

Game 33 Space Quest III Hasta la Vista Baby

Roger Wilco Journal Entry 2: "Cant I just have a simple life? I finally escaped that junk freighter by repairing a cool little spaceship and blowing my way out, but of course that wasnt the end of my dramas. I chose the most sensible option, being to land on the nearest planet and see if I could get some resources, only to find there was a murderous robot after me for not paying a few measly buckazoids. Lucky his brain didnt match his brawn, and I was able to destroy him before he could complete his mission. As if that little confrontation wasnt weird enough, now Ive got a couple of guys held captive on Pestulon contacting me through a damn video game. Cant a guy just get some escape in without having to be a hero all the time? Sigh...I guess no-one else is gonna do it!"

 
This things like the Tardis! Theres much more room inside than appears possible from the outside!

Well, my fears around the challenge offered by Space Quest III were unfounded, as would come as no surprise to all of you that ripped through this game in the last few days. I haven’t quite finished yet, but that’s only because I wanted to get this post out while the experience was still fresh. My last post finished with me finally gaining entrance to the space ship submerged in junk upon the garbage freighter. As soon as I did that I was given an over the shoulder view of the ship’s internal setup. There were only three things I could do inside, being exit, look at the ships status monitor, or hop into the cockpit. Looking at the monitor revealed the power was critically low as the auxiliary reactor was not on-line. I of course had a reactor in my possession, so I typed “use reactor” (5 points). “You drop the reactor into the hole. In attempting to reconnect the cables, you find that one is much too short.” I had some wire too, so I typed “use wire” (5 points). This was all that was needed to get the ship’s power unit back online, and I was given a view of all the ship’s sections along with a message telling me they were all “nominal”.

 
As it just so happens, one of the two items I picked up on this entire junk freighter is the exact reactor that fits this ship!

 
Landing gear nominal? Well, thats one less typical space genre drama to deal with!

With that all sorted, I hopped into the cockpit and looked at the computer screen. There I found eight menu options, which were 1. Engines, 2. Navigation System, 3. Takeoff, 4. Cruise, 5. Light Speed, 6. Attack Speed, 7. Radar and 8. Weapons System. I pressed 1 to turn the engines on, and heard a whirring sound as the ship prepared for launch. I turned the radar on and tried to use the navigation system, only to be told that it was “inoperable while not in flight”. I received the same message when I tried to view the weapons system, so I simply tried to takeoff instead. “The ship rises several meters, then stops abruptly. An alarm from the computer attracts your attention.” Looking at my monitor revealed that my ascent was halted due to an obstruction. I was a bit confused by what that obstruction might be until I realised it was the room’s ceiling! My memory told me that using my weapons system was the solution, and while I wasn’t yet very trusting of my memory, I gave it a shot anyway. I brought up the weapons system screen, where I could turn my front or back shields on or simply fire away. I pressed fire, and was given a view of the outside of the freighter as my weapons blew a hole through the side of it!

 
Can Roger withstand the temptation to push the red button?! The beautiful, shiny button! The jolly, candy-like button!

 
Apparently not!

The smile of victory on my face was quickly eradicated, when a message popped up saying: “Unfortunately, your inadequately protected ship is struck and subsequently destroyed in the bottle neck of metallic objects striving to pass through the same relatively small opening.” The solution of course was obvious, so I restored and went through the same process, this time putting my front shield on first. This worked, and I was free! I brought up my navigation system and ran a scan. A cursor passed across my surrounding space sectors, revealing locations of interest as it did so. I could visit Planet Ortega in sector 82, Planet Phleebhut in sector 39, or Monolith Burger Fast Food Dive in sector 62. I vaguely remembered each of them, but not enough to make a judgement on where I should go first. I therefore selected the first one (Ortega), and set my ship to light speed. I watched as my ship took off at light speed, but was then surprised to find another ship gradually appearing (it must have been using some sort of cloaking device) close to where mine had been! The close-up of a robot face appeared on the screen, and computer generated messages began appearing in the reflection of his shades. “Identity confirmed... Roger Wilco... Case OU812... Wilco wanted for vending machine fraud... Plaintiff: Gippazoid Novelty Co.... Judgement: TERMINATE”

 
Hmmm...unknown habitants...volcanic crater-strewn surface...seems safe to me!

 
A nice Van Halen reference within a Terminator reference

The Terminator’s ship took off at light speed in pursuit of my own, which didn’t bode well. I wasn’t particularly stressed though, as I clearly recalled how I took him out when I first played the game. I knew what to do when the time came, so I focussed on the task at hand. After a short trip, a message popped up on my screen, telling me that I was in orbit above the planet Ortega. I chose to land on the planet’s surface, and watched as my ship spiralled down towards the volcanic planet. Exiting the Aluminium Mallard, I soon realised that I’d made a very poor decision in coming to Ortega first! “My, my, this is one hot planet! Hopefully you’ll last more than a few minutes.” I didn’t, and watched as I fell to the ground and simply melted into nothingness! “You sizzle into oblivion. This planet wouldn’t be so bad if you could keep cool somehow.” Well at least now I knew that I needed some form of heat protection before coming back to Ortega! I restored my game, and this time chose to visit planet Phleebhut. After the same cut scene with the terminator setting off in pursuit, I quickly found myself departing my ship onto a purple landscape with green rock formations. There appeared to be a storm brewing, but thankfully I didn’t seem to have any issue with the environmental conditions.

 
This image reminded me of something. Project X on the Amiga?!

 
Now thats hot!

Another cut-scene interjected, with the terminator’s ship also landing down on the planet Phleebhut. I was given a close-up of the Arnold Schwarzenegger lookalike robot exiting his craft, then pressing a button on his belt that caused him to disappear. Footprints forming on the sand leading away from the ship clearly referred to the fact my pursuant was damn well invisible! I set out from my own craft, exploring the alien landscape and trying to avoid the various deadly creatures that inhabit the planet. While I was methodically mapping out the area, I was killed by a venomous scorpazoid, some pulsating pods that dropped down from a cave roof and ingested me, and some sort of huge serpent that ate me whole! It appeared for a moment that I was also going to be confronted by a Godzilla-like monster, as I could see one chomping away in the distance! As I got closer though, I realised it was merely the World o’ Wonders souvenir shop, built into the base of a huge Godzilla replica named Mog. My memory told me that there was a second entrance to the building around the left side, so I went to check before entering the shop proper. It was there, just as I remembered, but since I knew the time for its purpose had not yet arrived, went back and entered the front door.

 
Probably not as cut as Arnie

 
Alien hillbillies! Now thats scary!

Fester Blatz awaited me inside the World o’ Wonders, hoping to sell me a wide range of junk, collected from all over the planet. Blatz began making suggestions to me, uch as an Orat on a stick, an official Astro Chicken flight hat, and a nice pair of thermoweave underwear that will “keep your internal environment pleasant on even the sweatiest worlds.” The last of those items was exactly what I needed to survive the heat on Ortego, so I tried to buy them. “Everything here costs 25 buckazoids, and you don’t have that much!” I couldn’t remember doing it when I first played the game, but I thought I would try selling him my used up glowing gem. It seemed likely to work, since he had others like it sitting in the cabinet in front of him, and it was the only thing in my inventory at this point. Blatz was very pleased with the rock, and offered me 350 buckazoids! (2 points) That was more than I needed, so I purchased the Orat, the hat, and the underwear for 75 buckazoids (15 points). There seemed nothing else to do in the shop, so I left with my new goodies, ready for what I knew would be coming when I got outside.

 
Perhaps I could purchase one of your chins. You seem to have a few spare at the moment!


Blatzs poker face sucked!

The terminator appeared out of nowhere and grabbed hold of me before I had any chance to react. Disappointed with how easy I was to track down, he revealed the purpose of his mission: “Seems you forgot to pay for that Labionian terror beast mating call whistle. Now let’s see... with interest that comes to 400,000 buckazoids. I don’t think you’ve got that kind of cash on you hmm? No... I didn’t think so.” In typical villain style though, the terminator offered me a chance at escape, albeit an unlikely one. “I will count to ten real slow then I track you down. If you make it to your ship I forget I see you. But if I catch you again... I dust you like bundt cake.” I knew from past experience that trying to reach my ship would mean certain death, so I headed straight for the side entrance of World o’ Wonders instead. I guess it’s a sign of how memorable this scene was, since I recalled exactly when it would happen and how to deal with it. After ascending one of Mog’s legs in an elevator, I found myself in a machine room of sorts. There were some gears spinning round and a couple of heavy chains hanging from the ceiling.

 
 
Our hero will certainly require a new pair of pants after this confrontation

 
I think Ill just keep the elevator doors open on the top level. Problem solved!

The terminator came up the elevator after me and began his slow walk towards my position on the top floor. I waited until he was a few steps away from me, then typed “get chain”. Roger pushed one of the heavy chains into the robot, causing him to fall into the spinning gears, breaking him into many parts (35 points). Investigating the remains revealed that “the terminator’s invisibility belt has survived relatively intact”, so I picked it up (35 points). Blatz arrived on the scene, at first quite cranky that I’d ignored the signs telling people this section was closed for repairs. His mood lightened when he saw what I’d done though: “Oh! I see you’ve gotten rid of that grease swilling android. Never did like that terminator series.” I could see no further reason to stay on Phleebhut, so decided to take my leave. Once I was back on my ship, I put my new underwear on in preparation for visiting Ortega once again (10 points). However, once I accessed the monitor, I realised the closest joint to my current location was the Monolith Burger fast food dive. I set a course for it, dreading the fact that I would soon be required to play the horrible arcade game that is Astro Chicken!

 
It was almost too easy! Well, actually, it was too easy.

 
Ever wondered what the Trekkers ate between episodes? Now you know!

On arrival, I had a giggle at yet another Star Trek reference found in an adventure game, with the Starship Enterprise taking off from one of five entrances to Monolith (clearly a reference itself to McDonalds). My own ship docked, and I was soon walking amongst the numerous strange aliens lining up for greasy food and sugary drinks. I approached the counter and typed in “order food”. I had no recollection of what I should purchase from the menu, or indeed whether I should purchase anything, but the Monolith Fun Meal seemed an obvious choice. With any luck it would come with a surprise item that might be useful (10 points)! The geeky looking employee asked me whether I would like something to drink to go with my meal, and rather hilariously both options available to me were “Yes”! The same joke was applied to whether I wanted Space Spuds and Blattfruit Pie, and eventually I was able to hand over my seven buckazoids and sit down to eat. “OWWW!!! Hey, what’s this in my burger? Oh, it must be my Fun Meal prize! Hey, it’s a swell decoder ring!” (10 points) Awesome! To be honest, I don’t think I found the decoder ring when I first played the game, and had to resort to a walkthrough to decode the message when I came upon it.

 
Ha! I only just realised now that its in the shape of a "monolith" burger

 
I didnt need audible voice to know what this little twerp would have sounded like

It was time to work my reflexes, so I walked up to the Astro Chicken arcade game and reacquainted myself with the controls. If you’ve played the game, you’ll know how frustrating this section is! The idea is a simple one though. All you have to do is continually land the chicken on the landing pad which is surrounded by mines. If the chicken lands with too much speed though, it will bounce onto the mines and explode! The player needs to press the up arrow to make the chicken flap its wings and therefore slow its descent, while also directing it left and right to make sure it lands on the pad. If it sounds easy, then that’s because I haven’t told you how unresponsive the controls are, and how stupendously difficult it is once the chicken is dropped from either of the screen’s top corners. Each time I successfully landed the chicken I received a few points, with the total maxing out at fifty (50 points). At some point the game decided that I’d landed enough chickens to be rewarded with a huge amount of encoded text on the screen. It was just as well, as my finger was cramping up from the exertion!

 
Astro Chicken? How can that be bad?!

 
 
Indeed!

I used my decoder ring, and a cipher was displayed at the bottom of the screen, setting me the task of decoding the message manually (although a lot of it can be figured out just by looking at it) (70 points). “Help us! We are being held captive by Scumsoft on the small moon of Pestulon. An inpenetrable force field surrounds the moon. It must first be deactivated. It’s origin is unknown to us. Scumsoft security is armed with jello pistols. We’re counting on you whoever you are.” The message was signed off by “Two Guys in Trouble”. So now I have a new motivation! Before I would consider visiting Pestulon though, it was now time to revisit Ortega. In case anyone is wondering, at this point my inventory contained an Orat on a Stick, some ThermoWeave Underwear, an Astro Chicken Flight Hat, a Monolith Decoder Ring, some Buckazoids, and an Invisibility Belt. If I didn’t know better, I’d figure the game was really about to take off (excuse the pun), but as plenty of readers have already stated, Space Quest III is a very short game. I’ve already got more than half the points on offer, and it’s very possible to next post title could end in Won! Well, I’m about to kick the Aluminium Mallard back into light speed mode. I hope to see you all at the destination!

 
A blatant attempt to add a few minutes onto a stupidly short game

 
Its interesting that travelling at light speed always has a light effect. Kinda silly when you think about it.

Session Time: 1 hours 15 minutes
Total Time: 2 hours 45 minutes

Note Regarding Spoilers and Companion Assist Points: Ive written a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. Please...try not to spoil any part of the game for me...unless I really obviously need the help...or I specifically request assistance. In this instance, Ive not made any requests for assistance. Thanks!
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Game 31 Mean Streets A Room With a Clue

Tex Murphy Journal Entry 3: “I’ve made some decent progress today, questioning John Richards at his office and then coming across a goldmine of information in the warehouse that Linsky had been leasing. John was helpful enough to give me a copy of Linskys autopsy, which revealed an anomaly that might turn out to be something important. In the warehouse I was able to gather the names of a bunch of scientists that may or may not have been involved in this Overlord project that Linsky was working on, and cracking into his computer and reading all his notes has revealed the moral dilemma that the professor was dealing with prior to his death. I have a lot of leads to follow up on now and while I imagine some of them will lead to dead ends, I’m confident at least one of them will give me a better idea whats really going on.”

 

Thats two games Ive played where the future San Francisco skyline is bright red.

I was really coming to grips with Mean Streets by the end of my second session, having organised all my leads into a spreadsheet and figured out that collecting navigation codes was what the game was really all about. I therefore entered my third session very eager to get on with questioning more people and hopefully finding a location or two that I could comb for clues. As I’d decided that my tactic to avoid lengthy speeder trips was to visit locations based on NC proximity, I checked to see which of my leads had a code close to Bash Dagot’s (4657). I’d already visited Carl Linsky’s apartment (4660) and the University (4663), so that made John Richards my next target (4670). He was the medical examiner that I was supposed to have already visited before coaxing information out of Bash, but better late than never I say! I hopped in my speeder and quickly made my way to the Medical Examiner’s Office. Once again it was only a couple of miles away, giving me the impression that my navigation code theory could very well be correct.

 

Um...John...you wanna wash your hands? I got time!

John Richards stood before me with what appeared to be blood all over his hands. It seems that general hygiene goes backwards in the next couple of decades! I began questioning him on all the names I had, including the ones I’d recently added to the list. When asked about Carl Linsky, he had the following to say: “Nothing odd about this one. He jumped off the Bridge, massive shock when he hit, lungs filled with water, dead as a rock. I’ll send you a copy of the Autopsy report.” I really didn’t get much else of interest out of him and since he didn’t appear to be hiding anything, I left his office. As soon as I appeared back in the speeder, the autopsy arrived in the fax. “External Examination: Body is cool to the touch with fixed vigor in the extremities. Neck head brain: A small burr hole in the skull indicates recent surgery. Structure at base of brain intact. Neck shows massive damage to spinal cord caused by severe impact. Internal Examination: The pulmonary system is purple and shows a large amount of blood and frothy fluid in the chest and stomach. Remarks: Death caused by massive shock and drowning. Time of death estimated at between 10:00 PM and 11:30 PM September 20.”

 

No-one thought that a surgically created hole in the skull might be worth checking out?

The small burr hole in the skull was an interesting development, particularly as Carl was clearly struggling with his mental faculties when he died. Perhaps someone messed with his brain? I guessed that I would find out eventually. With an NC of 4675, the Bridgeview Warehouse was my next destination, for which I’d discovered a lease in Carl’s apartment. On arrival I faced another shootout with gang members, which was no different to the first one I fought. Once I crossed the obligatory two screens with strength intact, I received a detailed description of the warehouse, and was informed that I entered a “small area closed off from the rest of the building”. At this point I watched Tex walk into a storage area and realised it was time for another room investigation. I began at the back left corner, where I came across a large black floor safe for which I didn’t have a key. There was a box on top of the crates that was apparently partly open, but I was told that I would need a ladder to reach it. I didn’t have one of those, so I moved onto another part of the room.

 

The background may have changed, but the shootout was identical.

There was quite a bit to look at on the desk in the centre of the room, and I started with the newspaper. There was a circle around an article describing the death of noted scientist Cal Davis, who apparently died in an accident in his lab. I wrote the name Cal Davis into my spreadsheet, and moved onto the desk itself. I uncovered a message in the fax machine which read: “Professor, they’re on to you. I suggest you disappear fast.” The name at the bottom of the fax message was Sonny Fletcher. I’d seen the initials S.F. previously on the papers containing encoded Nexus passwords in Carl’s apartment, so clearly that was written by Sonny also. Another name for the spreadsheet! It seemed I was going to be calling on Vanessa and Lee for nav codes again soon enough! I tried to operate the computer on the desk but was informed that it wouldn’t operate without a passcard, and the printer seemed useless also.

 

The Warehouse: Get comfortable. Well be here a while!

I made my way to the back wall, where there was another desk next to a file cabinet. In the desk drawer I discovered a gold pocket watch with a street value of $600. I guessed that items like this one and the fruitcake I saw in Carl’s apartment were for selling purposes rather than to solve puzzles, but would hold onto it for a while to make sure. In the check ledger I found a deposit from MTC Corporation and a check to Sonny Fletcher, Private Investigator. So Sonny was also a detective! I then opened up a cabinet and discovered a half full bottle of Pepto Bismol (which Google tells me is medicine for an upset stomach), a can of band-aids, and some radiation pills. Interestingly, when I picked up the band-aids, the message stated “You get the can of assorted band-aids that contained a Nexus passcard.” Huh!? I had no way of viewing my inventory while not in the speeder, so had no idea whether or not I was supposed to get the card out of the can prior to picking it up. I hoped for the best and continued my search.

 

Our hero remains optimistic to the very end!

October the 3rd was circled on the calendar on the back wall, and the word “Doomsday” was written above it. Doomsday? Interesting! When I opened the file cabinet, a message popped up saying: “Using the key found at Linsky’s home, you open the file cabinet drawer.” It seemed Mean Streets was going to apply items to puzzles without any need for me to use my brain. At least it informed me of the key’s use in this instance! In the drawer I came across a list of scientists “that may be working on Overlord.” Their names were 1 – John Klauss, 2 – Maurice Gribble and 3 – David Pope. That’s three more names on the list of leads for which I was going to need nav codes. With another section of the room completed, I walked over to the fork lift and began searching there. Along with the fork lift itself, there was a rat trap along with yet more crates. I swear there are more crates in this game than Half-Life!

 

Well, then I may or may not bother tracking them down!

I picked up the rat trap, and then looked at the crates. One of them had “an uneven hole near the floor”, so I opened it. “You reach inside the hole to open it further, and a large black rat grabs hold of your finger. You shake it furiously and it finally lets go. When you pull your hand out, a small chunk of your forefinger is missing.” Well that sucks! Was I supposed to use the rat trap on the crate first? Given there’s no way to actually apply items in the game, I couldn’t think of a way that I might have done that had I thought to. Merely opening the crate would have been enough if that were the case surely. Should I restore? Would the bite fester and eventually kill me? The only place that I’ve been able to save my game is in the speeder, so I would have to restore to back outside the warehouse and go through the shootout and entire investigation again. I decided to ignore the bite and hope it was just inserted for dramatic effect. There was nothing to do with the fork lift, so I moved onto the odd looking machine on the right hand side of the room.

 

Is the sequel called Mean Streets 2: The Search For the Missing chuck of Forefinger?

The large machine was called an Alpha-Wave Processor, although once again I didn’t appear to be able to do anything with it. The crates next to it held 100 rounds of ammunition though, so I happily picked them up. The last section of the room (near the entrance) contained even more crates, a step ladder, and a storage shelf. Within the crates I found 3-1 oil and the key to the safe, both of which I picked up. I then grabbed the step ladder as well and then opened the storage shelf. Inside was a small piece of masking tape with the word “blue-bishop” on it. So just as at Carl Linsky’s apartment, within the warehouse I’d come across a bunch of puzzles that required missing items, only to discover exactly what I needed mere metres away. So far the adventure elements of Mean Streets have been a little on the easy side to say the least! Hopefully there are some more difficult challenges to come!

 

Does it say "TO UNLOCK THE SAFE THAT HAS IMPORTANT SHIT IN IT" on it?

I took the safe key back over to the floor safe and opened it, revealing Carl Linsky’s life insurance policy from The Transamerica Insurance Company. The beneficiary was of course his daughter Sylvia and the value one million dollars. I was then able to use the step ladder that I’d just found on the other side of the room to get to the half opened box on the top of the crates. Inside I found an antique lamp with a street value of $1500. Another item to pawn for cash! Right, the only thing left to do in the warehouse was to see if I could get into the computer system. I walked over to it and tried to turn it on again. This time Tex swiped the passcard Id found in the band-aid can through the slot at the bottom of the monitor, at which point I was asked to enter the “Blue Password”. The password was pretty frickin obvious after finding the tape with the words “blue-bishop” on it. I entered the word “bishop” and gained access! I’ll insert all the project notes that I discovered in the computer below, instead of reciting them word for word.

 
  
 

This last screen describes a few adventure games Ive played!

By now it was very clear that Carl had wanted out of Overlord, and was concerned that he would be eliminated once his part in the project was complete. I left the warehouse at this point, and immediately gave all the new leads’ names to Vanessa (Cal Davis, Sonny Fletcher, David Pope, John Klaus and Maurice Gribble). She was able to send me information on three of the five, meaning I would need to turn to Lee Chin for the remaining two. She faxed me a news article regarding Cal Davis’ death which described how he accidentally ingested cyanide while conducting an experiment in his Santa Barbara home. The article revealed three useful pieces of information. Firstly, Cal Davis’ NC is 3720. Secondly, the police detective on the case was Smiley Monroe who can be found at NC 3614. Finally, the close friend of Cal’s that discovered his body was named Aaron Sternwood. Man, every lead seemed to be leading to numerous others! I was feeling pretty fortunate to have started my spreadsheet.

 

So youre sure that Cal never drank cyanide before Mr Sternwood? Are you absolutely sure!?

Two more faxes came in from Vanessa. The first one informed me that David Pope lives in Eureka at NC 6211 and the second one that Maurice Gribble lives in Palm Springs at NC 8231. I then called up Vanessa again to ask about Aaron Sternwood, only to receive a fax telling me to talk to Smiley Monroe. I figured Id try to collect the whole set of NCs and called Lee Chin to ask her about Sonny Fletcher and John Klaus, whom Vanessa hadn’t been able to tell me anything about. It took a $600 bribe to get her to tell me that I should “Talk to Delores Lightbody. She may know where to find John Klaus. They were lovers once.” It then took a whopping $1000 to convince her to inform me that “Sonny Fletcher stays at some run-down apartment in L.A.. Try NC 5170.”

 

Smiley Monroe is a man? Surely youd change your name once you realised you wanted to be a cop!

This post has been of typical length for me, but all I’ve managed to cover is my questioning of John Richards and my investigation at the warehouse (along with the subsequent attempts to track down all the leads I’d uncovered there). Still, I’m determined to stick to the same level of detail that I’ve held for the past dozen or so games on the blog. I guess there are just going to be some games where this level of detail is going to drag things out, for which I apologise. I’m really hoping Mean Streets opens up a bit more; otherwise I could be doing this for about fifteen more posts, depending on how long the game is. Every room has dozens of clues and leads to sift through, yet the majority of them have been used to solve puzzles within the room itself rather than at other locations. There’s an implied level of complexity, but in reality everything has been surprisingly simplistic so far. I’m still very keen to push on though, so hopefully thats a feeling that remains right through to the games completion.

 

It looks like Police Detective Steve Clements will be my next destination!

Session Time: 0 hours 45 minutes
Total Time: 3 hours 15 minutes

Note Regarding Spoilers and Companion Assist Points: Ive written a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. Please...try not to spoil any part of the game for me...unless I really obviously need the help...or I specifically request assistance. In this instance, Ive not made any requests for assistance. Thanks!
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